L. Cooper
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  • Illustration
    • Storytelling >
      • The Changing Story
      • The Murray Project
      • Thesis: bipolar disorder
      • Tempest
    • Technical >
      • Budding and grafting
      • Diagrams and Infographics
      • Weed seedlings
  • Graphic design
    • Bullseye Media
    • Promotional posters
    • Ambrosia
    • Mine
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Thesis

Bipolar disorder is an illness that requires treatment and empathy.  I chose to convey this by having people walk through the lives of hypothetical people with the disorder.

This was executed using a game format.
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People would pick a playing piece with a character's face on it. They then found their corresponding booklet, read the instructions, and began to play on seven shelves of varying depth nailed to a wall.
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The goal was to get through four college years (Fall 2016 - Spring 2020) without falling too far behind.

The characters

Apollo
Bipolar I disorder with psychotic features
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Melanie
Bipolar II disorder with rapid cycling
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Amelia
​Cyclothymic disorder with a seasonal component.
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Nate
No bipolarity to speak of.
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​Photos

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Pictures taken by myself, Karl Engebretson, and Susan Andre.
  • Home
  • Illustration
    • Storytelling >
      • The Changing Story
      • The Murray Project
      • Thesis: bipolar disorder
      • Tempest
    • Technical >
      • Budding and grafting
      • Diagrams and Infographics
      • Weed seedlings
  • Graphic design
    • Bullseye Media
    • Promotional posters
    • Ambrosia
    • Mine
  • About
  • Contact